10 Classic PlayStation Games That Are Completely Unplayable Today - FlaNotícias
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10 Classic PlayStation Games That Are Completely Unplayable Today


One of the inherent fascinations with video games as a medium over other forms of art is that, thanks to the combination of the massive exponential growth of technology available and the playable aspects of the artform, older experiences prove to age much less gracefully than other artforms. This isn’t to say that there aren’t timeless classic video games that are still a blast to play nowadays, but when a game hasn’t aged well, its flaws and limitations of the era really become apparent to a point of being unavoidable.

The PlayStation brand is filled with so many of these infamously poorly aged games, as games that were once heralded as classics of the era manage to have their legacy slightly altered by the process of time and gamers grow accustomed to the quality of life changes of the modern era. All of these games are still undeniably great in the context of when they released, but it’s hard to imagine a reason to revisit them nowadays aside from for the sake of history or outright nostalgia.

10

‘Jet Moto’ (1996)

A biker driving a hoverbike mid-jump while on the beach and wearing a Mountain Dew outfit in 'Jet Moto'
A biker driving a hoverbike mid-jump while on the beach and wearing a Mountain Dew outfit in ‘Jet Moto’

Capitalizing on the popularity of both extreme motocross sports in the ’90s and prominent racing games, Jet Moto was one of the premier multiplayer experiences on the original PlayStation as well as a great racing game that predated Gran Turismo and Crash Team Racing. However, racing games as a genre have evolved a great deal since 1996, with the sluggish controls and jarring early PS1 graphics majorly holding this game back.

Especially since the Jet Moto formula was better refined and solidified within multiple PS1 sequels, the flaws and poorly aged attributes of the original game stick out that much more. It isn’t without its charms and strengths, as it was a classic of the era for a reason, but as other racing video games of the era have aged gracefully with timeless controls, Jet Moto falters and crashes before it can reach the finish line.

9

‘PaRappa the Rapper’ (1996)

parappa-the-rapper-all-masters-rap-boss-battle.jpg

Often credited as the first rhythm game ever made, PaRappa the Rapper‘s colorful charm and inventive gameplay style would become the template for an entire genre of massively brilliant games across gaming history. However, few genres are absolutely perfect on their first go-around, as some gameplay elements within PaRappa the Rapper make it a test of patience in the context of modern rhythm gaming. For a genre defined by precision and timing, being in rhythm with the game’s songs feels archaic at best and unresponsive at worst.

This is made worse when the game incentivizes a sense of free-flow originality which, while fun in concept, in practice makes the songs that much harder and needlessly complex. It’s a shame because the game is overflowing with charm and personality, making the most out of each of its only 6 levels, but aggressively annoying for those even slightly familiar with modern rhythm games. It also doesn’t help that this formula was solidified and made better in both the spinoff game, Um Jammer Lammy, and its sequel, PaRappa the Rapper 2.

8

‘Assassin’s Creed’ (2007)

Altair leaping off of a tall building in 'Assassin's Creed' (2007)
Altair leaping off of a tall building in ‘Assassin’s Creed’ (2007)

One of the early prominent examples of an open-world adventure game and one of the standout early titles during the 7th generation of consoles, Ubisoft’s Assassin’s Creed proved to be so successful that it completely reshaped them as a studio. With the Assassin’s Creed franchise still going strong to this day, the original game in the series certainly shows its age compared to just how much the franchise has evolved and grown with time.

Combat feels stiff and unsatisfying; the parkour that would define later entries of the franchise is janky and unresponsive in this game, and as a whole, the true strengths and charm of the franchise feel massively muted and dull. There is a reason that Assassin’s Creed II is so much more beloved by fans of the franchise, as it is the real open-world classic that made the franchise a household name instead of the middling original title.

Sweet Tooth in 'Twisted Metal' 1995
Sweet Tooth in ‘Twisted Metal’ 1995
Image via Playstation

One of the first major PlayStation franchises and the go-to example of vehicular combat in video games, Twisted Metal has carved out a distinct niche for itself over the years thanks to its mixture of carnage, wild absurdity, and the inherent fun of its wild destruction. However, like many other long-lasting franchises, Twisted Metal has grown a great deal since its original entry, making it difficult to sit through the annoyances of the original game when one can simply play one of the significantly better sequels.

Unresponsive and archaic controls are the main culprit that stops Twisted Metal from being a timeless classic, as the simple concept of controlling your vehicle can feel like a Herculean task for certain vehicles. The graphics aren’t much to write home about, although the low-polygon vehicles and prerecorded videos certainly have some janky charm to them.

6

‘Tekken’ (1995)

Kazuya Mishima and Yoshimitsu about to battle on the beaches of Fiji in the original 'Tekken'
Kazuya Mishima and Yoshimitsu about to battle on the beaches of Fiji in the original ‘Tekken’

Tekken is still one of the undeniable titans of the fighting game genre, continuing to be massively celebrated and the go-to example of a great 3D fighter. While other 90s fighting games have had a built-in classic status that places them among the best fighting games of all time, the original Tekken has too many poorly aged elements that hold it back from similar praise. This PS1 port of the arcade classic feels extremely rigid and slow compared to later entries, still relying on the ingenuity of 3D fighting to find success.

Fighting game fans don’t even need to leave the PS1 to find an amazing Tekken experience, as Namco would eventually refine and elevate the series with Tekken 3, creating the true apex and potential of 3D fighting games. As it stands, with modern Tekken being as compelling as ever and Tekken 3 holding value as a timeless classic, there is genuinely no reason to play the original game except for understanding how much better Tekken has gotten.



















































Collider Exclusive · Sci-Fi Survival Quiz
Which Sci-Fi World Would You Survive?
The Matrix · Mad Max · Blade Runner · Dune · Star Wars

Five universes. Five completely different ways the future went wrong — or sideways, or up in flames. Only one of them is the world your instincts were built for. Eight questions will figure out which dystopia, galaxy, or desert wasteland you’d actually make it out of alive.

💊The Matrix

🔥Mad Max

🌧️Blade Runner

🏜️Dune

🚀Star Wars

01

You sense something is deeply wrong with the world around you. What do you do?
The first instinct is often the truest one.





02

In a world of scarcity, what resource do you guard most fiercely?
What we protect reveals what we believe survival actually requires.





03

What kind of threat keeps you up at night?
Fear is useful data — if you’re honest about what you’re actually afraid of.





04

How do you deal with authority you don’t trust?
Every dystopia has a power structure. Your approach to it determines everything.





05

Which environment could you actually endure long-term?
Survival isn’t just tactical — it’s physical, psychological, and very much about where you are.





06

Who do you want in your corner when things fall apart?
The company you keep is the clearest signal of who you actually are.





07

Where do you draw the line — if you draw one at all?
Every survivor eventually faces a moment that tests what they’re actually made of.





08

What would actually make survival worth it?
Staying alive is one thing. Having a reason to is another.





Your Fate Has Been Calculated
You’d Survive In…

Your answers point to the world your instincts were built for. This is the universe your temperament, your survival instincts, and your particular brand of stubbornness were made for.


The Resistance, Zion

The Matrix

You took the red pill a long time ago — probably before anyone offered it to you. You’re a systems thinker who can’t help but notice the seams in things.

  • You’re drawn to understanding how the system works before figuring out how to break it.
  • You’d find the Resistance, or it would find you — your instinct for spotting constructed realities is the machines’ worst nightmare.
  • You function best when you have access to information and the freedom to act on it.
  • The Matrix built an airtight prison. You’d be the one probing the walls for the door.


The Wasteland

Mad Max

The wasteland doesn’t reward the clever or the well-connected — it rewards those who are hard to kill and harder to break. That’s you.

  • You don’t need comfort, community, or a cause larger than the next horizon.
  • You need a vehicle, a clear threat, and enough fuel to outrun it — and you’re good at all three.
  • You are unsentimental enough to survive that world, and decent enough — just barely — to be something more than another raider.
  • In the wasteland, that distinction is everything.


Los Angeles, 2049

Blade Runner

You’d survive here because you know how to exist in moral grey areas without losing yourself completely.

  • You read people accurately, keep your circle small, and ask the questions others prefer not to answer.
  • In a city where humanity is a legal designation rather than a feeling, you hold onto something that keeps you functional.
  • You’re not a hero. But you’re not lost, either.
  • In Blade Runner’s world, that distinction is everything.


Arrakis

Dune

Arrakis is the most hostile environment in the known universe — and you are precisely the kind of person it rewards.

  • Patience, discipline, and political awareness are your core strengths — and on Arrakis, they’re survival tools.
  • You understand that the long game matters more than any single victory.
  • Others come to Dune and are consumed by it. You’d learn its logic and earn its respect.
  • In time, you wouldn’t just survive Arrakis — you’d begin to reshape it.


A Galaxy Far, Far Away

Star Wars

The galaxy far, far away is vast, loud, and in a constant state of violent political upheaval — and you wouldn’t have it any other way.

  • You find meaning in being part of something larger than yourself — a cause, a crew, a rebellion.
  • You’d gravitate toward the Rebellion, or the fringes, or whatever pocket of the galaxy still believes the Empire’s grip can be broken.
  • You fight — not because you have to, but because standing aside isn’t something you’re capable of.
  • In Star Wars, that willingness is what makes all the difference.

5

‘Resident Evil’ (1996)

confronting-a-zombie-in-resident-evil-deadly-silence.jpg

One of the most important trilogies on the original PlayStation was Capcom’s legendary zombie horror games, Resident Evil. The games raised the stakes of horror gaming and found an exceptional blend of puzzle-solving, action, and scares that still keeps gamers invested in the modern age as some of the greatest games of their generation. However, the initial icon of survival horror feels extremely sluggish to play today, at least in terms of its original PS1 version.

The PS1 version of Resident Evil is largely held back by both the graphical limitations of the console and the extremely dated tank controls that make combat and traversal a cumbersome task to overcome. While the game technically has DualShock analog controls on the Director’s Cut version, this edition of the game has its own failures, most notably a laughably bad soundtrack. The biggest issue is that the original Resident Evil in all of its glory was perfectly remade only 6 years later in Resident Evil 0, leaving no reason to ever return to this original classic.

4

‘Guitar Hero’ (2005)

A song being played on the original 'Guitar Hero' (2005)
A song being played on the original ‘Guitar Hero’ (2005)

It cannot be understated just how much of a phenomenon Guitar Hero became for the rhythm game genre, as it became a dominating cultural moment and just about every gamer’s household had a plastic guitar peripheral. However, when gamers think back on the greatness of the franchise in the 2000s, they often think of games like Guitar Hero II or Guitar Hero III: Legends of Rock, as the original game became extremely dated and outclassed only a few years after its release.

The game laid the groundwork and potential for the franchise to work, but the mixture of uncalibrated timings to its notes and an abundance of cover tracks due to the franchise not having the pull or prominence to get the original recordings holds it back in many regards. There’s certainly still love for Guitar Hero as an icon of 2000s gaming, but this love only goes so far when the original game is considered.

3

‘Alien Trilogy’ (1996)

A Xenomorph being shot at by a machine gun in PS1 video game 'Alien Trilogy'
A Xenomorph being shot at by a machine gun in PS1 video game ‘Alien Trilogy’

No singular genre has had such an overwhelming growth and evolution since its early days as the first-person shooter, with so many previously classic shooters feeling absolutely terrible to play nowadays with the modern luxuries of dual-stick or mouse controls for aiming. As far as PlayStation first-person shooters are concerned, the most prominently poorly aged example is Alien Trilogy, a once massively celebrated shooter that bases itself on the first three films in the Alien series.

While the game was appreciated when it first released for recapturing the tension and atmosphere of the films, its attempts at a first-person shooter under a modern lens make it completely unplayable. This, combined with the high level of difficulty and precision required of the player to even navigate the maps, makes it a nightmare to play and something that has entirely faltered due to the passage of time.

2

‘Tomb Raider’ (1996)

Lara Croft standing outside of an ancient building covered in moss and vines in the original 'Tomb Raider'
Lara Croft standing outside of an ancient building covered in moss and vines in the original ‘Tomb Raider’

It feels wrong on some level to call out the original Tomb Raider for its poorly aged attributes, as the influence and importance that the game has held in the larger scope of adventure games and PlayStation history cannot be understated. Still, any adventure game that combines unintuitive tank controls with precise platforming and combat is going to fall under scrutiny in a modern context, as Lara Croft’s first outing is a test of patience in the worst regards.

More than any other game on this list, the experience of playing Tomb Raider is not one of the high-flying action-adventure that modern entries would have one believe. Instead, the game is one defined by frustration, being mad at just how cumbersome it is to actually play and feeling baffled at the fact that the game was such a celebrated classic in the first place. It’s one of the best cases of the impacts of time on a video game, as what was once considered one of the greatest games of all time feels completely unplayable today.

1

‘Grand Theft Auto III’ (2001)

Grand Theft Auto III
Grand Theft Auto III
Image via Rockstar Games

Grand Theft Auto III may not be as frustratingly unplayable as some of the other entries on this list, but it’s a game whose originally groundbreaking strengths have been completely nullified by subsequent entries, leaving behind only its glaring age as its standout individuality. This grandfather of the open-world genre is celebrated for its influence, yet the game is rough to return to after 25 years of growth and excellence within the GTA franchise and open-world games as a whole.

It’s missing a lot of the quality-of-life features and charms of other PS2 entries in the franchise; the game has a gross, low-polygonal look that makes it feel like a PS1 game despite being on PS2, and its mission design ranges from extremely boring to extremely frustrating. Especially when games like Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas exist, there is genuinely zero reason to return to Liberty City unless you’re playing Grand Theft Auto IV.



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